Level Designer (Hybrid)



We are nDreams, one of the world’s leading developers and publishers focused on VR games. Combining innovation with excellence, we are the team behind award winning game Phantom: Covert Ops and Fracked. Our AAA experience and sensibilities, alongside bespoke VR technologies, give us the skillset, processes and creativity to deliver innovative, high production games for all VR platforms. We’ve got several exciting projects planned for the year and beyond - we can’t wait to show you more…

Our projects continue to push forward the boundaries of VR and we’re looking for talented people to help us turn them into a reality. Our talented studio now has over 100 people and has been assembled from world-leading games developers and publishers.

We’ve got an exciting vacancy for a talented Level Designer to become a key member of the design team. As a Level Designer, you will be responsible for designing, implementing and iterating environmental locations, mission scenarios and combat encounters in our upcoming AAA-quality VR games. A strong interest in narrative and gameplay pacing would be beneficial.

  • Using best practices to design and deliver ground-breaking worlds that support the core mechanics and vision of the game from inception to final product.
  • Constructing mission, AI and combat scenarios to deliver memorable player experiences, iterating on them to the highest quality through peer feedback and user testing.
  • Collaborating cross-discipline to maximise workflow efficiency and push quality benchmarks.
  • Engaging in peer review, accepting critique and thinking outside the box to bring effective solutions to design challenges.
  • Helping out with narrative and storytelling through level design.


  • Demonstrable experience of using level design tools and software to create rich and compelling game worlds from concept to greybox to final . (knowledge of UE4/Blueprints desirable).
  • Clear understanding of level design principles, concepts, and best practices.
  • A keen eye for combat/enemy composition, enemy AI placement and behaviours.
  • Effective written and verbal communication skills; strong documentation and attention to detail.
  • An ability to convey abstract concepts succinctly and effectively to the team.
  • A keen interest in player progression, gameplay pacing and environmental storytelling.
  • A true team player, able to work collaboratively as part of a multidiscipline team and with the aptitude to effectively critique their own and others work, respectfully.
  • Experience with Agile/Scrum and shipping a AAA title are both advantageous.


Why Join nDreams?

Our growing studio shares a passion for innovation, collaboration and defining the future of VR. We encourage an open, creative, and diverse culture and empower people to explore their ideas and put their own stamp on projects. With humble beginnings of our own, we combine big projects and opportunities with a personal, caring touch. We’re proud of our culture – come and see why!

We offer some great perks, including flexible core hours, share options, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days, a day off to celebrate your birthday and various monthly socials (including Breakfast Butty Monday and Free Drink Friday)! Our newly refurbished open plan office has some great facilities with a cycle station, showers and more all on site.


The role is based in our modern studio in Farnborough, UK, but with a unique Flex+ policy which incorporates options for flexible, hybrid working from home and studio. The studio is within easy commuting distance from London and Guildford. Salary is competitive and dependent on your experience.

If you think this could be the role for you, we’d love you to get in touch! Drop us your CV via the link below.


What we have to offer

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*Does not apply to Studio Orbital as roles are remote.

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nDreams Limited, Spectrum Point, 279 Farnborough Road, Farnborough, Hampshire, GU14 7LS, England, UK

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