Lead Environment Artist - Studio Elevation (Remote)

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Description

nDreams Studio Elevation will be bringing the evolution of VR development to core gamers.

This is an all-new studio seeded by the creative talent that brought you the innovative, genre defining award-winning VR title Phantom: Covert Ops.

We are looking for exceptional talent to help pave the way forward with fresh innovation for the next generation of VR hardware and software.

Elevation will re-establish the boundaries of VR. We are looking for a talented Lead Environment Artist, to help us explore, create, and deliver world leading innovation in software and VR hardware. Become one of the core team members to help path-find our remote first studio, crafting a new generation of VR development and bringing core VR games to fruition.

As the Lead Environment Artist, you will be guiding and mentoring a diverse team of artists capable of creating genre leading titles, with a key focus on level composition, lighting, and atmosphere as much technical excellence. You would take ownership of entire sections of gameplay with your team, working with veterans of the industry to further each other’s personal development, mentoring and peer critiquing. Help to build a creative environment, fostering self-improvement and ownership, whilst establishing pipelines and processes that empower discovery and refine intuitive, aspirational games.

Key Responsibilities:
  • Shape and deliver the execution of 3D environments and supporting assets for well composed world building development.
  • Develop your team of artists to take ownership and initiative to deliver a cohesive and considered environment aesthetic.
  • Effectively communicate and illustrate environmental intentions and visual language whilst remaining open to stakeholder input.
  • Work with a level of self-driven autonomy whilst reliably and effectively participating in team development and culture.
  • Bring your specialism and knowledge to cross discipline groups to proactively level-up our game and development experience.

Requirements

Essential Experience:

  • Excellent working knowledge of Maya, Adobe Creative Suite, zbrush, substance and Unreal.
  • At least 5 years’ experience in real-time game development, with demonstrable results.
  • Demonstrable 3D skills showing an understanding of technical console limitations and capabilities, and physically based rendering pipeline.
  • An aptitude to applying themselves to new technologies.
Desired experience:
  • Excellent working knowledge of Maya, Adobe Creative Suite, zbrush, substance and Unreal.
  • At least 5 years’ experience in real-time game development, with demonstrable results.
  • Demonstrable 3D skills showing an understanding of technical console limitations and capabilities, and physically based rendering pipeline.
  • An aptitude to applying themselves to new technologies.

Benefits

This is the opportunity to build upon an already proven, world class foundation of VR expertise, to further shape and mould a new way of working, that continues to deliver and innovate for the next generation of core VR games.

We are a remote first studio, with all the perks that come with it. Work from anywhere to help us push the boundaries of VR, with cutting edge technology and the support of our established VR expertise from the wider nDreams group.

Rapidly growing to support a variety of genres, nDreams is one of the world’s leading developers/publishers focused on VR games, creating multiple studios dedicated to making the best games out there.

Salary is competitive and dependent on your experience.

If you think this could be the role for you, we would love you to get in touch! Drop us your CV via the link or send us an email to enquiries@ndreams.com.

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*Does not apply to Studio Orbital as roles are remote.

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