Technical Artist - Orbital

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Description

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences.

Our new fully remote studio nDreams Studio Orbital has just been announced, and we’re looking for talented people to help pioneer development in live service games for VR that will entertain players for years.

We have the speed and creative flexibility of a start-up, with the experience and backing of the team behind Fracked, Far Cry: Dive Into Insanity and #1 Selling, Award-winning Phantom: Covert Ops.

This is an exciting opportunity to be at the heart of both a new team and project right from the start.

We are looking for a skilled tech artist who is accomplished in technical art and games development. The ideal candidate will help bridge the gap between art and code to optimise and enhance the content that goes into our games. They will help guide the art team with technical insight and will work collaboratively across the project to ensure the best possible ideas are optimal, professionally presented and realised in-game.


Responsibilities

  • Champion the tech art requirements for the studio and help guide the art team through technical guidance and feedback.
  • Improve content creation tools and pipelines based on both the studios current and long-term needs.
  • Create and maintain documentation standards and practices for tools, pipelines, and technical specifications.
  • Analyse and improve art asset inefficiencies and optimise game performance. Communicating and reinforcing the technical constraints of the product to the team.
  • Create, implement, and evaluate game engine optimisations such as LOD's, culling, compression etc.
  • Help push the projects visual quality through the games rendering, shader, lighting, and visual effects, whilst remaining mindful of performance on each platform.
  • Maintain central tech art resources that can be incorporated into current and future projects.
  • Assess the visual quality in VR and make improvements where necessary to fit technical limitations.

Requirements

  • Strong knowledge of building, implementing, and improving art tools in Unreal or similar engines.
  • Knowledge of content creation software, such as Maya, Substance, or Photoshop.
  • Knowledge of art creation pipelines, asset exporting, and process automation.
  • Knowledge of programming languages such as Python and shader languages such as HLSL or GLSL.
  • Experience with graph-based programming, such as Unreal blueprints.
  • A good understanding of modern physically based materials and lighting.
  • Experience in developing for console, mobile and/or VR hardware, with an understanding of platform limitations, memory, and performance.
  • Interest in the latest VR technologies and current trends in art content creation.
  • A solid understanding of the technical aspects of art creation – for example 3D modelling, rigging, shader authoring, VFX creation, lighting, vertex animation, destruction, and physics.
  • Working knowledge of industry standard project management tools and source control software. 
  • A creative thinker with strong problem-solving abilities and commitment to personal development.
  • Positive and outgoing personality with a can-do attitude and be able to adapt based on feedback. 
  • A true team player, able to work collaboratively as a part of a multidiscipline team with the initiative, drive and organisation skills to deliver excellent results on time.
  • Comfortable working in an Agile environment and responsive to change in the face of uncertainty.

Benefits

Our growing studio shares a passion for innovation, collaboration and defining the future of VR. We encourage an open, creative, and diverse culture and empower people to explore their ideas and put their own stamp on projects. With humble beginnings of our own, we combine big projects and opportunities with a personal, caring touch. We’re proud of our culture – come and see why!

We offer some great perks, including flexible core hours, private health insurance, pension, 20 days holiday (increasing yearly to a maximum of 25 days), two duvet days plus a day off to celebrate your birthday. As you’d guess, we provide all the equipment you need to create amazing VR experiences.

We are a remote first studio with the advantages that brings. We will hold social get togethers once per quarter in London to bond and become the best team we can be.

Interested?

Salary is competitive and dependent on your experience.

If you think this could be the role for you, we’d love you to get in touch!  Drop us your CV via the link below. 

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nDreams Limited, Spectrum Point, 279 Farnborough Road, Farnborough, Hampshire, GU14 7LS, England, UK

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