nDreams

Technical Artist - Orbital (Remote)

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Description

We are nDreams, an award-winning independent developer and publisher, delivering world-leading interactive VR experiences.

nDreams Studio Orbital is looking for talented people to help pioneer development in live service games for VR that will entertain players for years. This is an exciting opportunity to be at the heart of both a new team and project right from the start.

We are building a fully remote studio that holds creative diversity as a core value. We encourage individuals from all backgrounds, cultures, perspectives, genders and experience levels to apply for this role.

Requirements

THE ROLE

We are looking for a skilled tech artist who is accomplished in technical art and games development. You will help bridge the gap between art and code to optimise and enhance the content that goes into our games. Guide the art team with technical insight and work collaboratively across the project to ensure the best possible ideas are optimal, professionally presented and realised in-game.

What will you be doing?

  • Champion the tech art requirements for the studio and help guide the art team through technical guidance and feedback.
  • Improve content creation tools/pipelines based on studios’ current and long-term needs.
  • Create and maintain documentation standards and practices for tools, pipelines, and technical specifications.
  • Analyse and improve art asset inefficiencies and optimize game performance. Communicating and reinforcing the technical constraints of the product to the team.
  • Create, implement, and evaluate game engine optimisations such as LOD's, culling, compression etc.
  • Help push the projects visual quality through the games rendering, shader, lighting, and visual effects, whilst remaining mindful of performance on each platform.
  • Maintain central tech art resources that can be incorporated into current and future projects.
  • Assess the visual quality in VR and make improvements where necessary to fit technical limitations.
  • Work with a level of self-driven autonomy, whilst reliably and effectively participating in team development.
  • Contribute to other areas of the project when possible, such as shader authoring and 3D content creation.

Who are we looking for?

  • Experience in developing for console, mobile and/or VR hardware, with an understanding of platform limitations, memory, and performance.
  • Strong proficency in building, implementing, and improving art tools in Unreal Engine.
  • Skilled with content creation software, such as Maya, Substance, or Photoshop.
  • Knowledge of art creation pipelines, asset exporting, and process automation.
  • Comprehension of programming languages such as Python and MEL.
  • Experience with graph-based programming, such as Unreal blueprints.
  • A good understanding of modern physically based materials and lighting.
  • A solid grasp of the technical aspects of art creation – for example 3D modelling, rigging, shader authoring, VFX creation, lighting, vertex animation, destruction, and physics.
  • Working knowledge of industry standard project management tools and source control software.
  • Interest in the latest VR technologies and current trends in art content creation.
  • A creative thinker with strong problem-solving abilities and commitment to personal development.
  • Positive and outgoing personality with a can-do attitude and be able to adapt based on feedback.
  • A true team player, able to work collaboratively as a part of a multidiscipline team with the initiative, drive and organization skills to deliver excellent results on time.
  • Comfortable working in an Agile environment and responsive to change in the face of uncertainty.
  • Bonus points on knowing how to set up animations in game using Unreal and having rigging / skinning experience.

Benefits

Our growing studio shares a passion for innovation, collaboration and defining the future of VR. We encourage an open, creative, and diverse culture and empower people to explore their ideas and put their own stamp on projects. With humble beginnings of our own, we combine big projects and opportunities with a personal, caring touch. We’re proud of our culture – come and see why!

We offer some great perks, including flexible core hours, private health insurance, pension, two duvet days plus a day off to celebrate your birthday.  As you’d guess, we provide all the equipment you need to create amazing VR experiences.

We are a remote first studio with the advantages that brings. We will hold social get togethers once per quarter to bond and become the best team we can be. 

Salary is competitive and dependent on your experience.

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nDreams

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nDreams Limited, Spectrum Point, 279 Farnborough Road, Farnborough, Hampshire, GU14 7LS, England, UK

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