nDreams

Build Pipeline Programmer - Studio Compass (In office, hybrid or remote)

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Description

We are looking for Build Pipeline Programmer. This is a specialised programming role focused on developing and maintaining build pipelines for Unreal Engine-based VR projects. You’ll work closely with programming, art, and design teams, as well as central functions like Shared Technology and IT. 

In this role, you will design, implement, and maintain build pipelines for Unreal Engine projects. You’ll optimise build and deployment processes to improve efficiency and reduce turnaround times, identify and resolve pipeline bottlenecks, automate repetitive tasks to streamline development workflows, and provide technical support for build-related issues. 

 

The rundown:  

  • Permanent 
  • Full time (37.5 hours per week)  
  • In office OR hybrid OR remote  
  • Salary is competitive and dependent on experience 

 

Key responsibilities: 

  • Independently implement build and automation features to a professional standard.  
  • Monitor and troubleshoot live build processes across multiple systems.  
  • Plan and estimate tasks effectively, balancing priorities and escalating blockers.  
  • Communicate status updates and write clear documentation for build systems.  
  • Collaborate with stakeholders across the studio and Shared Technology teams.  

Requirements

The skills you’ll need:  

  • Proficiency in Python and C#.  
  • Experience with TeamCity (including Kotlin configuration), Perforce, and Unreal Build Graph.  
  • Familiarity with Unreal automation (C++, Blueprint, or Python).  
  • Understanding of cloud computing concepts and AWS CLI.  
  • Basic scripting in Unix/Bash and PowerShell.  
  • Strong communication skills, especially when explaining technical concepts to non-technical staff.  

 

The nice to haves:  

  • Experience working on at least one released title for console, PC, VR, or mobile.  
  • Prior responsibility for implementing and maintaining automated processes.  
  • Professional experience with Unreal Engine 5.  
  • Experience with Unreal Hord build system. 
  • A passion for VR and knowledge of what makes a great VR game.  

 

Benefits

We are nDreams – creators of some of the world’s most immersive VR games. You might know us from Ghostbusters: Rise of the Ghost Lord, Synapse, Phantom: Covert Ops, Fracked, FRENZIES, Wreckin Racoons, or our latest adventure, Reach. From humble beginnings as an independent studio, we’ve grown into a leading VR developer, combining ambitious projects and global scale with a personal, caring touch. 

We believe the best workplaces and games are created by diverse, happy and safe teams. We're committed to building a culture centred on respect, wellbeing and balance. It's crucial we make our games and industry more accessible to underrepresented communities. We strive to live this through the people we hire, the experiences we create and the causes we support. 

We want everyone to have the opportunity to bring their best, authentic self to work. Please let us know if you require reasonable adjustments during the interview process by emailing interviewing@ndreams.com or speaking to your nDreams recruiter. For more information about reasonable adjustments, check out this guidance from Scope.  

We offer great perks, including flexible hours, duvets days, your birthday off, dedicated personal development time and support, as well as regular socials. Beyond this, there’s an excellent holiday offering, pension scheme, health insurance, life cover and much more.  

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nDreams Limited, Spectrum Point, 279 Farnborough Road, Farnborough, Hampshire, GU14 7LS, England, UK

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